Loadout

Cards

Category
Tag

16 cards

Guided Missile

2

Guide a missile in for 16 damage within 3 tiles, then apply Marked for 2 turns.

Hack Dart

2

Apply Hack for 2 turns and drain 1 Power. The target is left Marked.

Incendiary Shell

2

Deal 18 damage. Ignite terrain within 4 tiles with Fire for 3 turns.

Laser Beam

2

Fire an instant beam for 22 damage. If the target is Fuel-Soaked, strip it, deal 10 more, and leave them Burning for 3 turns.

Cluster Bomb

3

Scatter 4 bomblets dealing 8 damage each within 5 tiles and crater the ground. 50% chance to leave Fire for 2 turns.

Teleport Shell

3

Just before impact, Teleport the shell to your aim point, then detonate for 20 damage within 3 tiles, cratering terrain.

Armor Plate

1

Gain 25 Armor.

Blink Step

1

Instantly Teleport your tank to your aim point.

Fuel Cell

1

Restore 40 Fuel.

Fuel Dump

1

Spend 30 Fuel to place 40 Fuel on the terrain as 2 canisters.

Hack Purge

1

Purge all Hack effects, put out any Fire on you, and recover 12 health.

Rocket Jump

1

Spend 20 Fuel to launch your tank upward, taking 4 self-damage.

Overclock

1

Draw 2 cards.

Power Surge

1

Gain 2 Power at the start of your next turn.

Reactive Shield

1

React to an incoming hit: gain 15 Armor to absorb it.

Counter-Hack

2

React by draining 2 Power from the enemy and applying Hack for 1 turn.

Deck

Deck editing arrives in a later milestone.

  • Guided Missile×2
  • Hack Dart×2
  • Incendiary Shell×2
  • Laser Beam×2
  • Cluster Bomb×1
  • Teleport Shell×1
  • Armor Plate×1
  • Blink Step×1
  • Fuel Cell×1
  • Fuel Dump×1
  • Hack Purge×1
  • Rocket Jump×1
  • Overclock×1
  • Power Surge×1
  • Reactive Shield×1
  • Counter-Hack×1