Guide a missile in for 16 damage within 3 tiles, then apply Marked for 2 turns.
Loadout
Cards
16 cards
Apply Hack for 2 turns and drain 1 Power. The target is left Marked.
Deal 18 damage. Ignite terrain within 4 tiles with Fire for 3 turns.
Fire an instant beam for 22 damage. If the target is Fuel-Soaked, strip it, deal 10 more, and leave them Burning for 3 turns.
Scatter 4 bomblets dealing 8 damage each within 5 tiles and crater the ground. 50% chance to leave Fire for 2 turns.
Just before impact, Teleport the shell to your aim point, then detonate for 20 damage within 3 tiles, cratering terrain.
Gain 25 Armor.
Instantly Teleport your tank to your aim point.
Restore 40 Fuel.
Spend 30 Fuel to place 40 Fuel on the terrain as 2 canisters.
Purge all Hack effects, put out any Fire on you, and recover 12 health.
Spend 20 Fuel to launch your tank upward, taking 4 self-damage.
Draw 2 cards.
Gain 2 Power at the start of your next turn.
React to an incoming hit: gain 15 Armor to absorb it.
React by draining 2 Power from the enemy and applying Hack for 1 turn.
Deck
Deck editing arrives in a later milestone.
- Guided Missile×2
- Hack Dart×2
- Incendiary Shell×2
- Laser Beam×2
- Cluster Bomb×1
- Teleport Shell×1
- Armor Plate×1
- Blink Step×1
- Fuel Cell×1
- Fuel Dump×1
- Hack Purge×1
- Rocket Jump×1
- Overclock×1
- Power Surge×1
- Reactive Shield×1
- Counter-Hack×1